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Contents:

  • Welcome to vr-modeling’s documentation!
  • 1. User Guide
  • 2. Developer Guide
    • 2.1. Setup
    • 2.2. General Advice
    • 2.3. Unity Mesh API
    • 2.4. Adding Functionality
    • 2.5. Documentation Meta
  • 3. C#/Unity Reference
  • 4. C++ API Reference
  • 5. Report
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  • 2. Developer Guide
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2. Developer Guide¶

Note

This is aimed at people wanting to view or edit the code. The project is split into two subprojects, a Unity C# project and a C++ library.

Contents:

  • 2.1. Setup
    • 2.1.1. After Cloning
    • 2.1.2. Building
    • 2.1.3. Generating Documentation
    • 2.1.4. Project Structure
  • 2.2. General Advice
    • 2.2.1. Further Reading
    • 2.2.2. How to start developing
    • 2.2.3. C# Features
    • 2.2.4. Use of Bitmasks
    • 2.2.5. VR Hands
    • 2.2.6. Advanced
  • 2.3. Unity Mesh API
    • 2.3.1. Further Reading
  • 2.4. Adding Functionality
    • 2.4.1. Threading PrePostExecute Cycle
    • 2.4.2. Data Storage
    • 2.4.3. Customizing UI
    • 2.4.4. Customizing Input
    • 2.4.5. Importing Meshes
    • 2.4.6. Applying Mesh Data To Be Rendered
    • 2.4.7. Custom Deformation
    • 2.4.8. Custom Shader
  • 2.5. Documentation Meta
    • 2.5.1. Modifying the Documentation
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© Copyright 2020, Roger Barton Revision 69885cd4.

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